In what ways does your media product use, develop or challenge forms of conventions of real media products?
Our media product follows many conventions of a real media product, one way would be in that our titles follow the same conventions of those that are bigger than ours. For example Producers, Director - key actors and the production company first. Followed by the basic smaller roles - Cinematography, Editing and Audio. We then followed the conventions of setting the scene to adapt our audience. By a variety of screenshots of our filmed location.
We followed the typical mise-en-scene conventions for a Drama, and developed theme a little, the way we dressed our character in basic stereotypical skater clothing, and the lighting of our film in some areas, where it gets more low key naturally lit as we meet our character. We left the development for the setting, and followed the conventions of a small rural area or town to create the added derma and verisimilitude.
However, we chose to refrain from emotional scenes, we did use a slight enigma for the opening shots that are empty but scenic to represent the characters mind. However our emotional shot is when our character is hit by the car. Without the Drama convention of narration the car scene would not work. As the narration allows the character to relate and warm up to the audience to create his character and give his death a bigger impact on the audience. Which is a necessity in a drama, as if the audience cant relate to a character or forma movie bond. Then it would be an unconventional piece in which we do not want to follow.
To start the sequence we used dull sad music (Royalty Free from Bensound - Better Days) to suggest a poor atmosphere and give a stronger emphasis on the first few establishing shots and converge with our characters narration. This is then cut out by more upbeat music (Sleepwalking - Chain Gang of 1974) which is usually used in the end of films, or sounds as if it would be to count down to the end till the character 'dies' (enigma) also occurs in a video game. suggesting its not just films you can follow for conventions, it can be any media product, and we've decided to follow the ending style music to the ending of our characters life. It is subverting from other drama pieces as they don't tend to use upbeat music, as well as this, its not a normal convention to have an end of a film, at the start, by which we do. To surprise the audience in a newer kind of way, challenging the drama conventions of a film. The use of the church shot essentially fits a convention of a drama film as it resembles something related to the film, and the connotations of a church are religion, death (graveyards) and peace. Two aspects we have chosen to follow.
Pride and Prejudice - An example of a Drama with a lead role of an actress |
Unconventionally we chose a male actor (Women normally the lone character in dramas). However we portray our character as a basic teenage guy whom we overlook because boys are always considered to be okay, in which this case (unrealizably) our character is not. It's also as using a male character he fits the context of the film and can draw in a relating male audience. Which is why the audience will be engaged, because its not every day that guys appear as the protagonist in dramas unless they're the villain, the unconventional use of a male character will help us give a better understanding to all ages, and help guys relate to it if they feel the way our character does.
For better realism and verisimilitude, we added ambient sounds like birds and church bells, and as the frames get further so does the sound to create good and realistic audio to put the viewers as if they were in the framed shots.
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